Give me some time and I'll create the magic formula. These blue rags didn't protect me well enough in the underground temple! The spires are still visible above the surface. There are still some artefacts inside it. I never made any effort to salvage them.
He certainly had things pretty easy as it was. Promise of artifacts convinced me. It opens a chest in which I used to store some particularly rare artifacts. But there was one thing I wanted to know first. I figured that we should share all knowledge to increase my, our, chance of success.
I'd thought that maybe he would share a spell or two. Your sign is the unification of the elements. The Sixth Circle enables you to use the magic of any rune. And don't forget: Do not claim the power, but serve it. I accepted it, though the shoulders were a bit much. Xardas presented me with a robe quite similar to his. I eagerly accepted it, though the shoulders were a bit much.
I changed into my old Robe and sent myself over to the New Camp. It was getting late and I had a good deal to sell. I spoke with Cronos and we arranged a deal. I fell asleep in my hut and awoke the following morning. Today I would seek out and explore Xardas' old tower.
I plotted out my course on the map. When I'd found Ur-Shak at the ruins I recalled seeing a sunken tower just west of the tower. Faring, Trellis, Geldern. Then come over the back wall at Montera and attack the Orc Chieftan himself. Stay there and eliminate as many Orcs as you can before straying out of the Orc fort.
Then stay back from the entrance gate to Montera until all the Mercs from the farms have come in and been defeated. That way, the Slave Girl tending the cows will survive. If you get too close to her, she will try to help you and get killed. Finally, the moment the entire game comes down to Again attack from the opposite side of the camp, and stay out in the fields and let the Mercs and Orcs come to you.
Even when they stop coming, wait. More will come. Watch for the Shaman. He will be throwing fire balls. Let him come out and kill him. That means the Orcs are coming out from the Big Orc Building. When that stops, or greatly pauses, approach the Big Orc building slowly. As you approach the gate, listen for attacking orcs. They will be trying to kill her. Rush them and fight like hell. She will grab a weapon and join you. Stay by her until the Orcs sound retreat.
Also note that the Cook joins you. He is one great sword fighter, and will take on the biggest and baddest and defeat them. Afterwards, accompany the now Freed Slave Girl back to her room upstairs. She will thank you, and then sweep the floor. Take your shoes off, and realize who she truly is. Also, when you get to a town, post about it, and I'll describe the sequence of quests as I remember them Trimble Bracegirdle. Reply to author. Report message as abuse. He built his fourth tower there and began to study.
Once Nameless Hero finds Xardas, he claims that he absorbed Beliar's power to help Innos who is too weak. He sent The Hero to find the Artifacts of Adanos that the orcs are trying to find. Later he would reveal his plans - to destroy the Artifacts of Adanos nad kill the chosen ones - Zuben and Rhobar II, which would free this world from the war of gods.
The plan proves successful and the war comes to an end. Xardas and the Nameless Hero go on to their last journey. They pass through the portal and arrive in the Unexplored Lands. At the age of twenty, Xardas lived in his cottage near the town of Khorinis. One day ghost of his great-great-grandfather - Buthomar, spoke to him.
He asked Xardas for help in bringing peace and for stopping Dusaro. He ordered him to head southeast to the Temple of Fire, where the rune of the fiery arrow was hidden. It turned out that the Orcs from Dusaro were already there.
Xardas was not strong enough to face them then. Buthomar ordered him to go to Kilbas, one of the Chosen Ones, who lived in town of Khorinis. When Xardas went there, he found the rune of a fiery arrow. Xardas asked Kilbas for help in using it, and the hunter sent him back to the abbey, where Celdric would surely know what to do. Celdric handed Xardas another magic symbol and instructed him to go back to Kilbas. At his home, Xardas met the Robbers, who had kidnapped Kilbas.
It turned out that one of them had a map to the rider of their gang. When Xardas went there and killed the Bandits, he and Kilbas went to the abbey. There Celdric told about the Order of the Blood and Butcher, and then with the help of their symbols they ordered him to open the passage to Initria, because they needed four runes.
When Xardas did, he went to Initria and asked about Idra, one of the chosen, who was not favorable to Dusaro. He was not at home at the moment, so Xardas went to the nearby Temple of Life. He opened the portal using symbols and took away the healing rune. Then Xardas returned to Idra's house and showed him the stone.
Idra told him that he would receive his symbol when he would free his sister from the members of the Order of the Blood. When Xardas did, he received the symbol and went to the Temple of Power.
There, he found Corgar and his men, quickly took away the sleep rune and went to Monrar, the last of the Chosen Ones. Corgar's men stopped at his house. Monrar himself blinded them with focused sunlight and ordered Xardas to go to the Temple of Death near the town of Khorinis. There, Dusaro himself was waiting for Xardas, who quickly entered the Temple of Death and took over the rune of death. Then Xardas went to the abbey, where all the elected were gathered.
Together they set out to fight with Dusaro, who was in the base in the forest. After showing these scrolls to Xardas by the Nameless Hero, Xardas gave the Nameless Hero new scrolls with orders that he had to hand over to Kan. The Nameless Hero gave new scrolls with orders to the Orc guarding the gate to the castle in Faring.
Xardas and Nameless Hero are watching Myrthana through a portal. The necromancer agrees with Lee, that the humans and orcs will soon become tired of the war. Nameless Hero wants to end the war on his own, and tries to cross over the portal to Myrthana, but Xardas wants to stop him. A fight breaks out which ends with The Hero comes up victorious, after which he vanishes in the portal.
Xardas managed to survive the fight and over the next 10 years he moved to his new tower near Tooshoo. Xardas lives in his new tower east from Tooshoo. The Shepherd from Feshyr comes across his astral projection near the exit from the Whiteeye Mountain temple, and after having a talk with him he disappears.
Later he meets him at the lighthouse. He introduces himself to the Shepherd of Feshyr, and claims that he has been watching him since Feshyr. He thinks that the protagonist will do what he have to do, since its in his nature. Then they meet once again at the eastern tower flanks, and says that he might turn out to be as useful as Rhobar III. After the protagonist defeated Drurhang, the necromancer arrives and claims that he found out how to get The SLeeper out of Rhobar's Mind.
Their another meeting takes place in the temple of Innos, after the hero reclaimed the Amulet of the Sleeper. He says that the amulet will do nothing without the setting, so he invites the protagonist into his tower. The teleport can be found in the lighthous behind the city.
For the last time, they finally meet in person.
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