Todd Howard: Service-based Fallout 76 doesn't mark the future direction of Bethesda. And GamesIndustry.
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Saved by Morrowind, striving for Starfield: Todd Howard and the story of Bethesda The director of Elder Scrolls and Fallout discusses the past, present and future of both series in his Develop:Brighton keynote. Hideo Kojima's game saw players collaborating to build structures and provide hints for others as they travelled alone through its world. It's possible Starfield or The Elder Scrolls 6 could similarly reflect the effect of many players adventuring alone.
That said, it seems that for the moment, Howard and his team are ready to move back into more familair waters with its next games. This world is for you, go make it your own. Howard talked about much, much more in his IGN Unfiltered interview — including why Starfield was a "now or never" project , and about the fact that an idea for Fallout 5 exists , but likely won't become reality for many years yet. Follow him on Twitter.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips ign. Fallout The Elder Scrolls 6. Arkane is the studio behind the Dishonored series and Prey reboot, and it's about to release Deathloop on PS5. And Tango Gameworks has built a reputation as a top-tier horror developer with games like The Evil Within and the upcoming Ghostwire: Tokyo. In statements issued upon the deal's closing, Microsoft and Bethesda outlined some of what we can expect to result from the acquisition.
Xbox boss Phil Spencer addressed the elephant in the room of console exclusives, stating that "some new titles in the future" will be exclusive to Xbox and PC players. Both statements specifically called out Game Pass, Microsoft's subscription initiative, as a big push for Bethesda going forward. It's unclear so far if games that have no set release dates, like Starfield or Elder Scrolls VI, will become Xbox exclusive or have an exclusivity period.
Bethesda is honoring its previous exclusivity commitments on projects that are closer to release, including Deathloop and Ghostwire: Tokyo on PS5. The full array of studios acquired is an impressive lineup of some of the biggest franchises in gaming.
Many recent games were co-developed across multiple studios. Microsoft has been acquiring game developers quickly over the last few years. Its studios already represented the massive Halo, Gears of War, and Minecraft franchises, along with many studios known for specializing in a particular kind of game--like Obsidian's first-person RPGs or Double Fine's off-the-wall comedy.
Bethesda was its largest acquisition to date, roughly tripling its acquisition of Minecraft studio Mojang.
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