Can you hip fire a minigun




















The gun is available as Rare and Epic blueprints the latter was removed in Season The Legendary variant can only be rarely found in Airdrops. Some versions of the AK found in the campaign are modeled after the "Steel Curtain" blueprint from multiplayer, and some others use the "Revolution" model.

Farah Karim uses the latter as her signature weapon, fitted with its unique folding stock that is not obtainable in singleplayer. It is unlocked at rank 55 in multiplayer, but can be used as early as level 2 via the default class 'Demolitions' the AK takes the familiar role of a high damage, fully-automatic assault rifle.

It will kill in 3 shots anywhere to the body within 28 meters and can require up to 4 shots past this distance. Landing 2 headshots will kill at all ranges and the AK benefits from bonus damage when shooting the chest. This bonus damage is enough to ensure a 3-shot kill past 28 meters with one shot to the upper torso followed by two anywhere else. In hardcore, the gun will be a 1-shot kill at any distance.

However, this power comes with some consequences. This is slower than most other assault rifles, so landing each shot is important for a competitive time-to-kill. Hipfire spread is average but inconsistent due to the low fire rate. Recoil is also high compared to most other weapons, with each shot having a notable and somewhat unpredictable upwards jolt. Fortunately, the AK comes with a 30 round capacity by default.

This is a boon for the weapon as most other high power assault rifles only come with 20 round magazines by default. Reload time is also quite good for its class. The Scar shoots slightly faster and thus kills a bit faster out to midrange, but the AK can sustain its fire for longer and with slightly deadlier results at longer ranges. There are also many attachments to customize the AK to a variety of situations.

The For a long range AK build, one of these barrels will help wrangle the gun for better effectiveness over longer sightlines. The Spetsnaz Elite barrel will slightly boost range with smaller downsides to mobility. In contrast, the 8. This is useful for more aggressive use of the weapon, but will slightly hamper accuracy with additional recoil.

This stock is a fine choice for more mobile ADS-centric builds. The AK also has access to the usual array of additional attachments. An optic can improve target acquisition over long range, though the iron sights are fair enough for close range use. The former trades a small amount of mobility for a more generous overall capacity, and the latter exchanges a large portion of move speed for drastically increased sustained fire ability.

Of note is that these extended magazines are far larger than anything the FN Scar 17 can equip, so the AK holds the edge in potential continuous lead output. The AK also has a unique conversion kit: 5. One can expect a 3-shot kill out to 19 meters, or 26 meters when hitting the chest. It can take 5 shots to kill past 33 meters, but hitting the chest will never require more than 4 hits to kill.

In exchange for this, the rate of fire is increased considerably to RPM. Considering the conversion can still kill in 3 shots, this is a noticeable increase in lethality at close range.

Recoil per shot is also moderately reduced. Although the gun will still quickly drift upwards thanks to the increased fire rate, the vertical bounce of each shot is more consistent and lower than with the default ammunition. The 5. The Viet Cong use an exclusive variant which features different front sight, an alternate receiver, pistol grip, foldout bayonet, sling, and a folding stock in similar design to the KGB Skeletal Stock.

The AK is featured in the Zombies map Die Maschine , and can be used as a starting weapon, or it can be purchased from the Mystery Box for points, And it is also in the zombies map Firebase Z, buyable off the wall at Uncommon Rarity for points in the Data Center. Barrel: Kilo Singuard Arms Call of Duty Wiki Explore. Cold War. Weapons in Explore Wikis Community Central. Register Don't have an account? View source. History Talk Aiming down the sights.

Reloading the AK Notice the cartridge in the magazine is in 2D. The cartridge in the magazine is now in 3D. The AK's iron sights. The subject matter of this article was cut from the final version of a Call of Duty game. Soap using the AK Reloading the AK, note the empty magazine being inserted. The AK obtained through console commands in Zombies. Note the grenade launcher. The two soldiers next to Zakhaev with their AKs. A Russian soldier being gunned down while holding his AK Another soldier holding an AK with a folded Duster Stock.

Note the cartridge in the magazine being inserted is in 2D. Throwing the empty magazine when it is reloading. Note the cartridge in the magazine being inserted is in 3D. The AK in the reveal trailer, circled in yellow. A golden AK An AK drawing on the map Defender. Farah Karim firing her AK modeled after the Revolution blueprint. The old AK model from the alpha and the beta, which had a different receiver. Explosive Tip Crossbow. Mk 2 grenade. Remington Hellion Salvo.

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Specialist Weapons. Melee standalone. Power-up weapons. Other melee weapons. Console Commands weapons. Unobtainable weapons. Weapon Proficiencies. Weapon Camouflages. Weapon Armory. Air Support Armory. Equipment Armory.

Unobtainable Items. Access Kit Items. Melee Weapons. Field Upgrades are advanced pieces of field munitions or covert spycraft that can help your squad or hinder the opposition.

Unlike all other equipment pieces, Field Upgrades are not available at the start of a Multiplayer match. Each Field Upgrade has a designated charge time and, once used, must recharge before it is available again. Can be avoided by crouching. Destroys any vehicle that runs over it. Enemies inside are damaged and disoriented. Perks are an essential part of every class, providing passive benefits that further aid an Operator in the field.

A typical class contains three Perks: one from each of the three categories Perk 1, Perk 2, Perk 3. The following is a list of all Perks broken down by category and in order of when they become available in the progression system:. See enemy Scorestreaks on your mini-map. Re-roll Care Packages. Minimap shows a larger area. Receive extra score for taking them down. Move at full speed when reloading. Fire more accurately while sliding.

Switch weapons faster. Take less damage from falling,. Player-controlled Scorestreaks will not highlight you. Show up cold on Thermal. Resistant to Field Mic when sprinting. Speak only when necessary.

Booby trap Care Packages. Last but not least: Wildcards. Start with additional ammo. Equip multiple Perks from the same Perk category.

No matter how you create your class, all players can equip Scorestreaks: powerful pieces of technology and other equipment unlocked in-game by earning score.

The relative power level of a Scorestreak is determined through its score value — the amount of score needed to earn it in game — and up to three Scorestreaks can be equipped at a time. Score can be earned by getting eliminations kills or assists and completing objectives, such as capturing a zone in Domination or picking up dog tags in Kill Confirmed. Stringing together multiple eliminations in one life can reward bonus score, boosting progress towards Scorestreaks.

And for the first time, score will persist through death. It is also possible to earn specific multiple Scorestreaks in a single life, and there is a designated cooldown period for each Scorestreak before it can be used again. Secondary missiles auto-fire at player identified targets. While its rate of fire is considerably lower than typical miniguns, it still has a higher rate of fire than any other weapon in the game.

It is arguably the most powerful non-explosive portable infantry weapon at the player's disposal. Because of its weight, only someone wearing a Nanosuit can wield it and even then the user is slowed down to a near walking-pace. It is however, easier to maneuver with strength mode and speed mode.

It has more rounds per magazine than any other available weapon, and boasts an incredible rate of fire. It is considerably powerful and can quickly defeat most enemies, even Ceph Scouts.

Although it features a large quantity of ammunition total , the high fire rate can burn through it surprisingly fast. The Hurricane Minigun slows the user down, making them an easier target.

Only one extra magazine can be carried although one can argue that the amount of ammo per magazine compensates for it.



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